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Z-machine stories on os8088
An independent Z-machine interpreter with save/restore, scrollback and transcript output.
- Bundled stories
- 15
- Story dates
- 1977-2007
- Input
- Keyboard
01 / Interpreter and provenance
Interpreter and provenance
The os8088 package is written independently; it is not a port of Stefan Jokisch's Frotz despite sharing the name. It executes Z-machine story files and integrates their text, status display and file operations with the desktop.
The compatibility reference is the Z-Machine Standards Document 1.1, including its screen, input and save-state contracts.
02 / Demonstration
Demonstration
03 / Story captures
Story captures
04 / Input and saved state
Input and saved state
File > Save Game and Restore Game use Quetzal saved-state files. Story > Transcript writes a text record. Scrollback is separate from story execution state.
05 / Feature limits
Feature limits
Timed-input challenges are disabled through the story capability flags. Sampled effects are approximated by tones. The port's own picture format is supported; Infocom's illustrated-game resources are not generally supported. Stories that exceed available memory are refused at load.
Use text-oriented stories for the tested path. Keep your own licensed story files separate from the freely distributed examples.
06 / Build the story disk
Build the story disk
make zdisk assembles the separate interpreter/story image and fetches the configured freely distributed examples. Open a story directly or use File > Open Story. The build manifest, not this page, defines the included titles.
make zdisk